The writing duo of Geoff Habiger and Coy Kissee have been life-long friends since high school in Manhattan, Kansas. (Affectionately known as the Little Apple, which was a much better place to grow up than the Big Apple, in our humble opinion.) We love reading, baseball, cats, role-playing games, comics, and board games (not necessarily in that order and sometimes the cats can be very trying). We’ve spent many hours together over the years (and it’s been many years) basically geeking out and talking about our favorite books, authors, and movies, often discussing what we would do differently to fix a story or make a better script. We also loved playing games, generally role-playing games, but also board games and card games, and would spend hours talking about why a particular game was fun or not, and what made the games fun to play.


In the early 2000’s we decided to not just talk about games but to start making our own games. We created Tangent Games and began designing role-playing supplements (adventures, modules, and role-playing aids) to be used for Dungeons and Dragons (3rd and 3.5 editions). We also designed our first card game (called Bankruptcy: The Card Game!), which was a finalist for the Origins Award for best card game in 2007. We continue to work on game design, and still play games at every chance we get, but in 2010 we decided to start working on a novel together.


Unremarkable is our first novel and the idea for it was sparked on a trip to Chicago. Chicago is known for its gangster past and we began talking about famous events, like the St. Valentine’s Day Massacre and how maybe the massacre of seven gang members might have been staged as a cover-up for something else. As we drove back to Kansas City the basic idea for the story was fleshed out, and on a trip to GenCon (the largest game convention in the US) a month later we fleshed out the full plot and characters. It took several years or starting and stopping to get Saul’s story finished and published, not least because Geoff got another story idea. In a world of magic and monsters (your typical fantasy world) how would the police solve crimes? That basic premise led Geoff to create the character of Constable Inspector Reva Lunaria and eventually the story that became Wrath of the Fury Blade, Geoff and Coy’s second novel. Geoff wrote drafts of both stories, often alternating between one and the other, and then Coy worked to polish off all of the rough edges. We work to our strengths and having collaborated for years on game design we work well together and make a very effective writing team.


Coy lives with his wife in Lenexa, Kansas. Geoff lives with his wife and son in Tijeras, New Mexico. They are currently working on sequels to both Unremarkable (called Untouchable) and Wrath of the Fury Blade (called Joy of the Widows Tears).